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The social aspect is exactly what brought Walter Sharrow into the
world of gaming. Sharrow is the current host of a long running game
night held most Tuesday evenings at the DownLo, which, like the
gathering at Mountain Mike focuses on modern, in depth games. He is also
a game designer.
I recently completed a doctorate in Education at the University of
Lincoln. (Where I also work, in the Centre for Educational Research and
Development.) I looked at how the Educational Development unit fitted
into the modern university, and suggested that what was actually
happening (based on five case studies) was that they had developed into
something that had more in common with a pre industrial household,
providing multiple services to a complex community, rather than the
conventional service unit that they are sometimes portrayed as. The full
thesis is available in the University research repository.
When you've got the right car, with the right kind of track,
everything clicks. But no thanks to shoddy opponent programming and
dodgy collision mechanics, a race can become a nightmare in a split
second. Computer controlled opponents have no qualms above pushing you
around the track, and can do so with impunity.
I get a lot of hardware (mostly VGA) with MX2 or MX 4 as replacement
of the original TIM from other reviewers in rotation. And I have every
time to replace this replacement with better (or original) products to
get the original performance back. MX 2 on a VGA card is pure pain.
The ocean carbon cycle is of interest largely because it concerns the
biological processes by which some carbon is stored in the deep ocean.
These simulators have dierent input spaces and model the system
dierently, and standard emulation proves to be unable to compare them.
The first method for two simulators, hierarchical emulation, works with
pairs of simulators for which one is an extension of the other, and
therefore whose input spaces are mostly similar.